This blog records work i've made on the Sculpture course at the Glasgow School of Art.
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‘/TP 12550820 129 0 ?!’ (2014) is an installation work that I showed in the recent ‘Beyond The Oort Clouds’ exhibition. It consisted of several sculptural components and an interactive sound piece that could be controlled via a MIDI keyboard.
My intention for the work was to present the viewer with a physical environment close to that which they may typically only experience in a virtual realm. By translating and combining artefacts from real, virtual, artificial and imagined spaces, I hoped to create a situation that felt familiar yet new, stimulating and surreal.

‘/TP 12550820 129 0 ?!’ (2014) is an installation work that I showed in the recent ‘Beyond The Oort Clouds’ exhibition. It consisted of several sculptural components and an interactive sound piece that could be controlled via a MIDI keyboard.

My intention for the work was to present the viewer with a physical environment close to that which they may typically only experience in a virtual realm. By translating and combining artefacts from real, virtual, artificial and imagined spaces, I hoped to create a situation that felt familiar yet new, stimulating and surreal.

— 1 month ago with 1 note
#sculpture  #installation  #art  #glasgow  #gsa  #virtual  #computer graphics  #palm tree  #cube  #minecraft 

'Vinewood Hills Cross Section' (2013) - 54x54x51cm

MDF, wire mesh, plaster, paint, model sand, model bushes, balsa wood.

This sculpture translates a cross-section of the Vinewood Hills from Grant Theft Auto into a physical scale-model. It’s function is left unclear creating an object that could be an architectural model, film prop or stand-alone artwork. The layers of sediment beneath the ground-level raise further questions; we are left to consider whether or not the model aims to be representational or aims to make us think about the structure of video game graphics.

Currently the work has been documented in my studio space though it is my intention to exhibit it in a forthcoming show amongst a series of other model-scale environments.

— 5 months ago with 7 notes
#vinewood  #gta  #gta v  #sculpture  #prop  #model  #art  #san andreas  #cross section 

'36 Cell Landscape' (108x108x72cm)

This new work takes inspiration from isometric computer game graphics of the early 2000’s to create a physical landscape translated from the virtual space. Artificial grass and felt were used to create the block brown and green colours that are often used to portray grass and earth. The form of the sculpture was defined by precise angles based around the isometric grid and so its structure contrasts severely to that of a typical ‘real life’ environment.

— 6 months ago with 17 notes
#isometric  #sculpture  #art  #grass  #computer graphics  #2000's 

Some images of the scaled-up lego palm tree made by myself and Richard Krantz for our piece ‘#2518, 2536, 2563, 2566, 3958’ (photographed away from the exhibition context).

— 10 months ago
#lego  #lego palm tree  #palm tree  #sculpture  #art  #hand-made  #scale 

Individual close-up photographs of the scaled up K’nex pieces made collaboratively with Richard Krantz (shown away from the exhibition context)

— 10 months ago
#knex  #scale  #art  #sculpture  #giant  #toys  #brick  #lego 

Tim Dalzell & Richard Krantz - ‘1:8’

In this series, again created collaboratively with Richard Krantz, we scaled K’Nex connector pieces up to 8 times their original size. The blue and pink pieces are ‘fictional’ creations; they were never K’Nex pieces but instead were drawn out by Richard and myself.

In order to make the work we initially drew out the pieces on Illustrator. We then laser cut them from 8mm mdf & ply and stacked, sanded, filled and painted them to create the finished objects. We were interested in their ‘sci-fi’ aesthetic and geometrical qualities. By scaling them up and presenting them on stacked bricks we aimed to blur their original context and function, perhaps suggesting that they could be industrial/construction objects.

— 10 months ago with 6 notes
#knex  #k'nex  #sculpture  #object  #art  #bricks  #exhibition  #gallery  #scale  #90's 

Tim Dalzell and Richard Krantz - ‘#2518, 2536, 2563, 2566, 3958’

A recent work made collaboratively with Richard Krantz that features a lego palm tree scaled up to around 6 and a half times the original (13:2). The tree itself is made from cardboard, mdf, plaster and spray paint. The scale was chosen in attempt to create an awkward object that didn’t reach the height of a real palm tree but made apparent the differences between the Lego creation and the ‘real’ thing. By using juice and attempting to create an island on the water, our aim was to create artificial feelings of the ‘exotic’. Adding to the smell created by the juice were scent’s provided by Clara Ursitti providing a fruity, pineapple smell around the gallery, further adding to these artificial representations of paradise.

— 10 months ago with 1 note
#art  #sculpture  #lego  #exhibition  #scale  #palm tree  #exotic  #paradise 

Put on an exhibition the other night with some friends in my year - some overall shots here. The show included 2 pieces that i’ve been working on collaboratively with Richard Krantz as well as a solo film piece.

— 10 months ago with 1 note
#exhibition  #gallery  #sculpture  #gsa 

In this film I aim to transform/reduce 2001: A Space Odyssey in to a 3 minute long music video. I created the track entirely from audio samples taken from the film (with altered pitch and added reverb/delay). The visuals correspond to where the audio was sampled and therefore repeat like the sound loops creating a rhythm both visually and auditorily.

In creating this work I aim to question where the boundaries lie between art, music, the feature film and music videos. Within music today the process of sampling older material to create a new sound has become common and I’m interested in how this same working method could be applied to film.

The track itself is fairly ambient, mainly due to the use of such a limited source, but this will hopefully allow the viewer to consider the audio as a generic music track, film score or art piece and draw conclusion as to which it may be.

— 1 year ago with 6 notes
#2001 a space odyssey  #2001  #space odyssey  #space  #music video  #remix  #electronic  #electronic music  #sci-fi  #sample  #film score 

Images from our class show last month. I installed 2 small-scale electricity pylons high up in the space and left the piece unmarked on the floor plan. As we were exhibiting in the architecture building within the school I hoped that perhaps they would look as if they had been left behind from a previous show.

The pylons are constructed from balsa wood, painted and connected with thread.

— 1 year ago with 3 notes
#art  #sculpture  #electricity pylon  #pylon  #electricity  #model  #scale  #balsa  #exhibition  #gallery 

WAIT (待て), a short film by Tim Dalzell, presents a created environment that feels uninhabitable, somewhat partly constructed or abandoned; buildings in this place have only the basic structure, they have been stripped of walls, floors and divisions. They provide no real function or purpose and don’t seem to fit in to a ‘place’ that we know; they are perhaps non-places, non-things.

“Non-places are sites such as stations, stadiums, airports and hotel lobbies all around the world, which resemble one another so closely that they are simultaneously everywhere and nowhere.” (This is The Flow, Rutger Wolfson, 2008)

Many of the structures display signs across their facade. The sheer size of these in relation to the rest of the building suggests they are of intense significance despite their short and simple nature. These words include the likes of ‘Wait’, ‘Yeah’, and ‘OK’. Signs are also displayed in Japanese to further confuse the language and location of this ‘city’ environment.

Through the course of the 7 minutes the film builds up an intense atmosphere causing the viewer to experience feelings of psychotropic disorientation as they try to make sense of the subliminal messaging and confusing visuals that they are bombarded with. Unsettling sound effects suggest that this is the remnants of a place that once existed, the aftermath of a dystopian future.

— 1 year ago with 2 notes
#wait  #待て  #tim dalzell  #art  #sculpture  #gsa  #glasgow  #tokyo  #psychedelic  #psychotropic  #subliminal messaging  #dystopian  #disorientation  #strobe  #flashing  #vimeo  #video  #non-place 
A poster I created along with Hannah to promote our film screenings that took part in the Year 3 Sculpture Show.

A poster I created along with Hannah to promote our film screenings that took part in the Year 3 Sculpture Show.

— 1 year ago
#film  #screenings  #glasgow  #gsa  #poster  #art  #sculpture 

Animated GIF’s created from my film piece ‘WAIT (待て)’

http://vimeo.com/60783270

— 1 year ago with 4 notes
#gif  #wait  #ok  #strobe  #flash  #待て  #city  #buildings  #trippy  #psychedelic  #text  #language  #japanese  #animated  #animated gif